I have logitech G430 headsets that are 7.1 surround sound supported and I have the option activated. I noticed that there is a 7.1 speaker option, but I don't know if that would work best for headsets, because it says speakers, not headsets. Should I turn it on? I am currently running off of the default speaker settings at the moment. Thanks!
Anyhoo, it'll depend on your sound card or motherboard or whether you are using programs such as Dolby Atmos. You headset is just the speaker, it is whatever is controlling the sound you need to configure.
You can use joystick or mouse control options in Realistic Battle mode. You can also combine the two into mouse joystick settings or MouseJoy. You can still mouse aim in RB mode, which is an advantage for mouse players. In contrast, joystick mode makes aiming harder but offers enhanced control for dangerous maneuvers.
As for surround gaming, I prefer physical 5.1/7.1 speakers for now with games that surround such surround modes. Dead Space, IIRC, has very good sound design/implementation, I recall playing it on my Auzentech X-Fi Forte (or, was it some SB X-Fi card I was using before the Forte?) + Logitech Z5500 setup, the clang of something metallic striking the grilled floor behind me (from my rear speaker) almost had me jumping off my chair when I first played DS.
The thing about gaming with headphones/headsets is, even IF they get the 7.1 algorithm down to a tee, it really depends on you staring ahead at your monitor. Say, if you were to turn your head to the left or right, the sound field/perception does not change like with actual speakers around you. I recall testing out Dragonheart on a simple 5.1 setup, as Drago was flying around Bowen (Dennis Quaid) and talking to him, I was quite taken by the surround effect, I could actually hear Drago's voice and flaps of his wings going around me as he spoke.....the day headset.headphone surround gaming can achieve such clear and distinct surround effects would be the day I adopt it.
I'm just going to jump out of the box compared to what a lot of people are saying about this subject because I've messed around on actual 5.1 speakers in games vs stereo/simulated surround in headphones before and the biggest factor is the game's audio engine. I've played a lot of War Thunder using headphones mostly and 5.1 ADA995 speakers.... the better audio experience overall is headphones BUT sometimes the engine doesn't really put the sound where it is as good as I have heard in FPS games like the early call of duty games... like 1 or 2 before people had used "quiet" footstep modes. You had to sneak/crouch around in order to be quiet. Wolfenstein 2 however was really good at using sounds better and the headphones didn't really change the experience and I have very expensive Sony MDR-Z7 headphones. Also if you use 5.1 but only have 2 speakers in War Thunder it sounds like crap. So the right mode has to be enabled IN GAME first. And yea I agree 5.7/7.1 gaming headphones are all marketing BS.
The developer said that they are "thrilled to announce that we have reached an agreement with Microsoft to bring War Thunder to Xbox One and Xbox One X". Yudintsev added: "We plan to achieve 60 fps or 30 fps with higher graphical settings (as an option) on Xbox One X later this year, with one of the upcoming engine updates. At launch we will be 30 fps, I guess, uncapped".
Genre: Action, Arcade, FlightWar Thunder is a next generation MMO combat game dedicated to World War II military aviation, armored vehicles, and fleets. You will take part in all of the major combat battles, fighting with real players all over the world. War Thunder offers a highly detailed and personalized aviation experience, giving players access to hundreds models of planes with detailed cockpits, dozens of upgradeable weapons, and flying skills that can be honed and improved with each mission. Thanks to the game's painstaking attention to detail, you'll truly feel like a World War II fighter pilot as you plunge into battle. The genuine World War II experience isn't limited to the skies. The massive historical battles featured in War Thunder cannot be fought by aviation alone, so the game will also expose players to combat on land and at sea. Currently the game is in open beta stage and full functionality is yet to come.FeaturesVaried PvP-experiences set in full-scale combat missions Multiple settings options allow advanced virtual pilots and beginners to enjoy playing the game together Rich PvE content: dynamic campaigns, solo missions, mission editor, and much more for single-player and cooperative gameplay Impressive diversity includes detailed models of planes and their cockpits, as well as tanks and ships Astonishing graphics, authentic sound effects, and beautiful music
The controls we want to set are in the "Camera control" settings. Link the X axis to the left-right axis and the Y axis to the upward-downward axis. Test in-game the moves it makes, you can rescale to make the moves as realistic as it can with the "scale" settings.
Nice, Really useful for games like this. If you like war thunder, you should try DCS (digital combat simulator). Its an insanely detailed MMO fighter jet simulator. I have heard that its actually been used in training fighter pilots.
Another option is to connect the included 3.5mm chat cable between the controller and the headset. Game audio will still be sent wirelessly as before, but chat audio would come via the 3.5mm cable. To use this setting, please change the PS4 settings as follows:
Child of the Lightning, once known as Bright Thunder Roars in the days when it tore across the land as an avalanche of sound and chaos. It lost that form when the Stalker of Hidden Secrets imprisoned it in a canyon, binding it to echo perpetually back and forth until its thunder died out or the stones of the island wore away.
Thunderspeaker is a child of Lightning's Swift Strike, metamorphosed through a binding-oath to the Dahan that saved it from imprisonment. It wears human form, now, and is sometimes called upon by the Dahan to act as a leader against larger threats which must be confronted by many clans: partly because of the powers and knowledge it can bring to bear, and partly because following Thunderspeaker's lead helps circumvent the delicate question of who should be in charge of such a large coalition. Thunderspeaker primarily acts via the Dahan, organizing them to fight in ways they have not had to fight for many generations, but is capable of direct Power use - and must decide when choosing new Powers whether to double-down on its allegiance to the Dahan, or to complement that with more direct effects.
Thunderspeaker is a spirit of sound and of power, of words on the wind and bright bursts of destruction. It is tied strongly to the Dahan by a long-standing vow, and most often appears in human form as a result, but no one would mistake it for an ordinary person: its form crackles with energy and its voice carries a storm-born strength.
Thunderspeaker has not been much seen since the destruction of the Servant Cults. Some speculate that fighting against Dahan - even on behalf of other Dahan - must have taken a heavy spiritual toll, given the oath that binds it.
Overall: Thunderspeaker is likely to have a somewhat constrained early game, striking opportunistic blows against the Invaders as it grows. But if the players can keep a good number of Dahan alive and get them well-positioned by midgame, Thunderspeaker turns into a juggernaut of destruction, limited mostly by where the Dahan can get to. How else it progresses depends on what Powers it takes - it's capable of a fair amount of versatility, though if it departs too strongly from its core elements its offense will suffer somewhat.
According to Solanas and Getino, first (Hollywood) cinema transmits in content, style, and viewing context the values of the dominant neo-colonial powers. It dominates Latin American screens, reinforcing, viewer acquiescence in the values and ways of the oppressor. Second (new wave) cinema is a step forward. Using nonstandard cinematic language, it attempts cultural decolonization. Yet it caters to a select liberal intellectual audience, and while raising societal problems, rarely concerns itself with the politics of change. Third cinema develops radical forms, directly addresses the issues of political change, is often made under adverse circumstances, and is viewed in non-traditional settings, all factors that tend to activate the spectator. 2b1af7f3a8